OpenGL Programming Guide
or 'The Red Book'
About This Guide
Chapter 1: Introduction to OpenGL
Chapter 2: Drawing Geometric Objects
Chapter 3: Viewing
Chapter 4: Display Lists
Chapter 5: Color
Chapter 6: Lighting
Chapter 7: Blending, Antialiasing, and Fog
Chapter 8: Drawing Pixels, Bitmaps, Fonts, and
Images
Chapter 9: Texture Mapping
Chapter 10: The Framebuffer
Chapter 11: Evaluators and NURBS
Chapter 12: Selection and Feedback
Chapter 13: Now That You Know
Appendix A: Order of Operations
Appendix B: OpenGL State Variables
Appendix C: The OpenGL Utility Library
Appendix D: The OpenGL Extension to the X Window
System
Appendix E: The OpenGL Programming Guide Auxiliary
Library
Appendix F: Calculating Normal Vectors
Appendix G: Homogeneous Coordinates and Transformation
Matrices
Appendix H: Programming Tips
Appendix I: OpenGL Invariance
Appendix J: Color Plates
Glossary (not included in this version)
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